7/14/2023 0 Comments Supercollider music![]() Index B (contents) is a per-subject categorization, better as a reference guide. I have used to methods to index these files: Index A follows the sequence of how the class was taught, and should make good sense if one wants to follow everything from the beginning. I also added many comments in an effort to make these files as meaningful and understandable as possible without the accompanying lecture when they were taught. When creating these examples I made an effort to also compile together files from the documentation relative to each subject, and make an easier to navigate map of what already is there for future reference (I frequently turn back to those myself). The focus of DX490a was on real-time and interactive applications, involving sound but also other modalities, as well to provide a more in-depth knowledge of the SuperCollider programming language this is what the examples below are about. However, the example files from the year-long series can be found here: This year-long series focused on the fundamentals of sound synthesis, Non-Real-Time composition and audio-based research, therefore these subjects are not addressed as thoroughly in these example files. The course w as an intensive, one-month long course, meant as a continuation of the DXARTS 461/2/3 Digital Sound series (“Digital Sound Synthesis,” “Digital Sound Processing,” and “Advanced Digital Sound Processing and Synthesis.”), taught by Josh Parmenter (461/2) and Juan Pampin (463) and TA’ed by myself. These files were made for a course I created and taught at the University of Washington’s Center for Digital Arts and Experimental Media (DXARTS) in Summer 2010. ![]() “Real-time & Interactive Computer Music and Algorithmic Media with the SuperCollider Programming Language” (DXARTS 490a) About
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